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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
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Turrican II - Amiga
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Project X - Amiga
Super Frog - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
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Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
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Jim Power - snes
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Game info
Commodore64

Last Duel

Last Duel
GenreShoot em Up
DeveloperU.S. Gold
PublisherU.S. Gold
Released1989
Rating
Graphics:6.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Last Duel: Inter Planet War 2012 (a.k.a. Last Duel) is a vertically scrolling shooter released for the arcades by Capcom in 1988. The game was later converted to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.
 
Review
Last Duel STORY / GAMEPLAY
The story takes place somewhere in the far future where two planets are in a war conflict. In planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Wanting more, they invade the peaceful planet of Mu and kidnap Queen Sheeta. Armed with a spaceship of immense firepower, capable of leaping into the air to avoid ground forces, you must destroy enemies either on the ground or in the air. Shooting power pods found around each level, allows you to increase your firepower. The first level moves at a faster pace than the rest or the game's levels and there's plenty of action. Unfortunately the pace on the second level slows down significantly and it therefore takes a lot longer to reach to the end of the level. The game is getting quite difficult at times, as it is way hard to avoid enemy fire or to evade crashing into the surroundings every time you struggle to pass through narrow pathways. Other than that, Last Duel is fun to play and offers plenty of shooting action.

GRAPHICS / SOUND
The graphics on the Commodore are good. The sprites' animation is smooth while the backdrops are nicely done and do the job well. The game's sound on the C64 is superior to its CPC and ZX counterparts and includes some catchy sound effects and a great introductory tune.
 
Screenshots
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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